_g Roblox. _G: Array. A table that is shared between all scripts of the same context level. _VERSION: string. A global variable that holds a string containing the yo i don't understand how the _G works game.Players.PlayerAdded:Connect(function(player) _G[player.UserId]["Stuffs"] = "test" end)``` ServerScriptService.
yo i don't understand how the _G works game.Players.PlayerAdded:Connect(function(player) _G[player.UserId]["Stuffs"] = "test" end)``` ServerScriptService.
So I know that using global variables is bad practice (because they can make program state unpredictable among other things) but I was
So I'm basically making a countdown and when I test it on ROBLOX studio, my _G.preGame variable is all fine, but if I were to go ahead and
In the ROBLOX Lua environment, _G is a predefined global table that contains all the global variables, functions, and other values that are
_G: Array. A table that is shared between all scripts of the same context level. _VERSION: string. A global variable that holds a string containing the
I want to use _G, as modulescripts always need to require and it's pretty annoying, so _G would be like modulescripts without requiring.
If you know what module scripts are, _G is basicly the default 'module' script. _G is a table, so you can assign it keys and values like any
I do believe _G. is better than bindable functions - just remember that _G. does ROBLOX stores tons of stuff in _G. shayner32 478 — 6y.
Unlike the BrickColor data type which describes named colors, Color3 is used for precise coloring of objects on screen through properties like BasePart.Color
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