Remoteevent Roblox. Whats the best way to keep exploiters from spam firing remotes on the server? A RemoteEvent is designed to provide a one-way message between the server and clients, allowing Scripts to call code in LocalScripts and vice-versa.
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Whats the best way to keep exploiters from spam firing remotes on the server?
As a Roblox developer, it is currently impossible to send network messages over anything other than a reliable ordered channel.
A RemoteEvent object allows asynchronous, one-way communication across the client-server boundary. You can use it to send requests across the boundary without
I've tried adding InvokeServer as a RemoteEvent into the ReplicatedStorage Folder path for it, but it still shows up the error. Script: local
Question Why should I use a RemoteFunction if RemoteEvents do basically the exact same thing? Extra Just to know I have this right:
you can do part.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then -- this will run on the server
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A RemoteEvent is designed to provide a one-way message between the server and clients, allowing Scripts to call code in LocalScripts and vice-versa.
What do you want to achieve? I'd like a return some information from a dictionary via a RemoteEvent. What is the issue?