Roblox Marketplace Service. :cold_sweat: The two services are: GamePassService; MarketplaceService. I understand the functions of the marketplace service but what I do not Before we move on, we will have to assign our main variable. local mps = game:GetService("MarketplaceService"). The marketplace service tab is where basically,
Why should I use this over the main Roblox marketplace service? It pretty much looks like the same thing, but with a premiumPlayerJoined
function isAuthenticated(player) return MarketplaceService:UserOwnsGamePassAsync(player.UserId, passId) ---- Line 11 end function Start(plr) game.
BadgeId.Value, but that should've caused an error a long time ago. Noticed other games are reporting this, is it a roblox critical
Prompting Purchases. You can prompt a user to purchase one of your developer products with the PromptProductPurchase() method of MarketplaceService.
The point made in that post is that there isn't really a difference between them but I don't think Roblox would make the UserOwnsGamePassAsync for no reason(
Before we move on, we will have to assign our main variable. local mps = game:GetService("MarketplaceService"). The marketplace service tab is where basically,
I'm not having an issue or anything I'm wondering how you can check if a shirt sold in your game via marketplace service or any other way, like a player
:cold_sweat: The two services are: GamePassService; MarketplaceService. I understand the functions of the marketplace service but what I do not
Fires when a purchase prompt for an affiliate gear sale or other asset is closed. This fires right as the dialog closes, when the player presses
There is a difference between a Player and their Character model. The Player is the object in the Players service that represents the person