Roblox Setprimarypartcframe. In this Roblox scripting scripts tutorial, you will learn how to script a moving model the old way using Set Primary Part CFrame Answer this question Roblox Characters, Logos, Images, and Content are property of Roblox Corporation. Used with permission. About Us. About · Support on
Add roblox studio to mobile. 2.3K. Make it so people can trade on mobile. Voting closed.
Roblox is a global platform that brings people together through play. Just select the PrimaryPart first, and then all of the parts you want to weld to it, and
In this Roblox scripting scripts tutorial, you will learn how to script a moving model the old way using Set Primary Part CFrame
PivotTo is a function inherited both by BaseParts and Models from PVInstance class, meanwhile SetPrimaryPartCFrame is function of Model
rad(90)) . Try changing the second line to this: Character:SetPrimaryPartCFrame(Character.Torso.CFrame * CFrame.Angles(math.rad(0),
Answer this question Roblox Characters, Logos, Images, and Content are property of Roblox Corporation. Used with permission. About Us. About · Support on
SetPrimaryPartCFrame On DevHub. This item is deprecated. It exists for backwards-compatibility only, and should not be used for new work.
I have a script that uses SetPrimaryPartCFrame and I'm not sure what to put in the second part of it. I'm trying to change a models' position and this is
You should try set the PrimaryPartCFrame using model:SetPrimaryPartCFrame(cframe). In this case, you want it to follow the HumanoidRootPart
Models are container objects, meaning they group objects together. They are best used to hold collections of `Class.BasePart|BaseParts` and have a number of