Roblox Table Find. This should determine if a method needs to use stuff on the Roblox main servers. This property isn't applied where it should be, though. So basically, I'm trying to see if a player has a certain item. The player's inventory items are stored in a table.
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Alright, so, I've recently tried to make some kind of script that identifies people's team name and checks if it's matching to at least one from a table,
Hello everyone. Well, I was trying to find a table in a table to perform the thing. so, I just tried with table with like {Object, String},
Lua does not have a table.find . Many utility libraries implement a table.find though. Roblox's Luau has a table.find as well.
So basically, I'm trying to see if a player has a certain item. The player's inventory items are stored in a table.
Within the given array-like table haystack, find the first occurrence of value needle, starting from index init or the beginning if not provided.
Following https://developer.roblox.com/en-us/api-reference/lua-docs/table these functions are missing: table.create table.find table.pack
This should determine if a method needs to use stuff on the Roblox main servers. This property isn't applied where it should be, though.
Anyone got any ideas? if not table.find(parts, tostring("HumanoidRootPart")) then if script.Parent.Health.Value <= script.Parent
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